Explore the possibilities of school students learning through playing and designing educational escape rooms. School Break thus plays with the two meanings of break (escape and recreation). Escape rooms are a relatively new entertainment form in which small groups of players work together over a set time (usually an hour) to solve puzzles and escape a real life locked room. There is increasing interest in their pedagogic use as they provide an authentic, motivating activating context for problem-solving, support small group collaboration, and let participants learn through exploration and experimentation. As well as supporting the development of cross-curricular skills escape rooms can also be designed to meet specific curriculum goals.